Necrons - Royal Court

I’ve finally finished HQ for my Necrons, just in time for their next outing at the weekend: 1750pts vs Tau. Not completely happy with the finish; with the benefit of hindsight I shouldn’t have forced through the end of my Skull White spray can, the finish isn’t as smooth as it should be. Planning to strip and repaint at some point to correct, but for now I need fully painted and based units on the table-top. ...

9 September 2013

Necrons - Annihilation Barge

Annihilation Barge [slickr-flickr tag=“AnnihilationBarge”] Like the Ark kit, the barge kit can be made into two different nits; the heavy weapon platform Annihilation Barge or Command Barge, both are AV13 skimmers making it fairly difficult to deal with quickly. I like the strength of both units, but am currently favouring the heavy option, especially as it’s only 90pts - bargain. The twin-linked Tesla Destructor has the potential to dish out some serious hits; S7, assault 4, and as it’s Tesla it triples wound output for any to-hit roll of a 6. If that’s not enough, if it generates at least one hit, the Destructor can ‘arc’ into any unit (friend of foe) with 6" of the target unit on a 6, causing additional damage to secondary units. ...

30 August 2013

Necrons - Arks of the Covenent

I love the Necron Ark kit, one of GW’s first multi-option kits. That is, until I started building my first Ark, this kit lives up to it’s reputation as one of GW’s trickiest kits. Ghost Ark [slickr-flickr tag=“GhostArk”] The Ghost Ark forms the core of a Necron warrior phalanx, providing transport, firepower and even the ability to re-animate fallen warriors. Getting the Ghost Ark into a premium firing position can be tricky as the vehicle’ weapons can only broadside so you risk exposing rear armour to the enemy, but as the Ghost Ark is open-topped it also allows a full unit of warriors (or Crypteks *cheese*) to fire from the platform. The pay-off is if you can position the Ark between multiple enemy units the volume of fire can be withering; in my last game it took out a full SW blood claw and long fang unit in a single turn, not a bad damage output. ...

30 August 2013

Necrons - Stalkers and Hyperspace Hunters

Triarch Stalker [slickr-flickr tag=“TriarchStalker”] The Stalker is, in my opinion, a very cool looking model; and thankfully it has some useful abilities on the battle field. I’ve provided mine with the weapon loadout unique to the Stalker, the Heat ray. Like the Doomsday Cannon, the Heat Ray has two alternate firemodes, providing some great levels of tactical flexibility: Focused Beam: 24", S8, AP1, Heavy2, Melta - Perfect for popping heavy armour Dispersed Beam: Flamer template, S5, AP4 - Perfect for handling infantry hordes If the heat ray wasn’t enough, the Stalker adds to Necron’s pool of AV13 armour AND if the heat-ray hits an enemy unit, all other Necron units targeting the same enemy unit count their weapons as twin-linked thanks the the Stalker’ target relay ability. Synergy FTW. ...

30 August 2013

The Necron tomb awakens

To get inspiration for my Word Bearer host I read Anthony Reynolds excellent Word Bearer Omnibus. As the Necrons are the recurring antagonists it sparked my curiosity in the futuristic undead, they became an obvious choice for my next project. Despite the ease of painting (and my own shortcomings in the area) one thing I want to avoid was a monotone metallic force so went off in inspiration of alternatives. Fortunately the GW site has an article challenging a selection gamers and modellers to design a new scheme for a Necron force in just one day. Dan Harden’s attempt immediately caught my attention due to a distinct lack of metal, serving as a great design base I swapped out Dan’ purple (which I really liked) as I wanted to continue to make use of the translucent green gauss barrels from the warrior set. ...

26 May 2013