Necrons – Arks of the Covenent

I love the Necron Ark kit, one of GW’s first multi-option kits. That is, until I started building my first Ark, this kit lives up to it’s reputation as one of GW’s trickiest kits.

Ghost Ark

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The Ghost Ark forms the core of a Necron warrior phalanx, providing transport, firepower and even the ability to re-animate fallen warriors. Getting the Ghost Ark into a premium firing position can be tricky as the vehicle’ weapons can only broadside so you risk exposing rear armour to the enemy, but as the Ghost Ark is open-topped it also allows a full unit of warriors (or Crypteks *cheese*) to fire from the platform. The pay-off is if you can position the Ark between multiple enemy units the volume of fire can be withering; in my last game it took out a full SW blood claw and long fang unit in a single turn, not a bad damage output.

Doomsday Ark

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The Doomsday Ark is the heavy weapon variant of the kit, mounting the rather frightening Doomsday cannon; 72″ range, S9, AP1, large blast. Not much can withstand that level of punishment. Unfortunately that statline is only relevant if the Ark remained stationary, if it moved it’s reduced down to 24″, S7, AP4 standard blast; not as devastating, but still no slouch if you need to reposition the Ark for a better tactical position.

I’ve yet to use the Doomsday Ark in a competitive match-up, but I’m looking forward to seeing it make it’s first kills.

–Andrew

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